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fastgs/FastGS

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[CVPR 2026 Highlight, the CVPR Compute Gold Star] Offical code for "FastGS: Training 3D Gaussian Splatting in 100 Seconds"

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FastGS: Training 3D Gaussian Splatting in 100 Seconds

CVPR 2026

๐ŸŒ Homepage | ๐Ÿ“„ Paper ๏ฝœ๐Ÿค— Pre-trained model

๐Ÿš€ What Makes FastGS Special?

FastGS is a general acceleration framework that supercharges 3D Gaussian Splatting training while maintaining Comparable rendering quality. Our method stands out with:

  • โšก Blazing Fast Training: Achieve SOTA results within 100 seconds. 3.32ร— faster than DashGaussian on Mip-NeRF 360 dataset. 15.45ร— acceleration vs vanilla 3DGS on Deep Blending.
  • โšก High fidelity: Comparable rendering quality with SOTA methods
  • ๐ŸŽฏ Easy Integration: Seamlessly integrates with various backbones (Vanilla 3DGS, Scaffold-GS, Mip-splatting, etc.)
  • ๐Ÿ› ๏ธ Multi-Task Ready: Proven effective across dynamic scenes, surface reconstruction, sparse-view, large-scale, and SLAM tasks
  • ๐Ÿ’ก Memory-Efficient: Low GPU Memory requirements make it accessible for various hardware setups
  • ๐Ÿ”ง Easy Deployment: Simple post-training tool for feedforward 3DGS that works out-of-the-box

๐Ÿ“ข Latest Updates

๐Ÿ”ฅ [2026.03] The surface reconstruction code Fast-PGSR has been released!

๐ŸŽ‰ [2026.02] Our work has been accepted to CVPR 2026! ๐Ÿค—๐Ÿค—๐Ÿค—

๐Ÿฅ‡ [2026.01] Our method was used as a component in the winning solution (1st place๐Ÿฅ‡) of the SIGGRAPH Asia 2025 3DGS Fast Reconstruction Challenge. We sincerely thank the 3DV-CASIA for their interest and adoption of our work.

๐Ÿ”ฅ [2025.12.03] The sparse-view reconstruction code Fast-DropGaussian has been released!

๐Ÿ”ฅ [2025.11.29] The dynamic scene reconstruction code Fast-D3DGS has been released!

๐Ÿ”ง [2025.11.27] The tutorial has been released โ€” see the Wiki!

๐Ÿ“„ [2025.11.26] The supplementary material has been released here!

๐Ÿ”ฅ [2025.11.17] Pre-trained model Released ๐Ÿค—!

๐Ÿ”ฅ [2025.11.16] Code Released - Get Started Now! ๐Ÿš€

๐ŸŽฏ Coming Soon

Released Modules

To Be Released

๐Ÿ—๏ธ Training Framework

Our training pipeline leverages PyTorch and optimized CUDA extensions to efficiently produce high-quality trained models in record time.

๐Ÿ’ป Hardware Requirements

  • GPU: CUDA-ready GPU with Compute Capability 7.0+
  • Memory: 24 GB VRAM (for paper-quality results; we recommend NVIDIA RTX4090)

๐Ÿ“ฆ Software Requirements

  • Conda (recommended for streamlined setup)
  • C++ Compiler compatible with PyTorch extensions
  • CUDA SDK 11 (or compatible version)
  • โš ๏ธ Important: Ensure C++ Compiler and CUDA SDK versions are compatible

โš ๏ธ CUDA Version Reference

Our testing environment uses the following CUDA configuration:

Component Version
Conda environment CUDA version 11.6
Ubuntu system nvidia-smi CUDA 12.2
nvcc -V compiler version 11.8 (v11.8.89)

Note: The Conda CUDA and system CUDA versions may differ. The compiler version (nvcc) is what matters for PyTorch extensions compilation (diff-gaussian-rasterization_fastgs).

๐Ÿš€ Quick Start

๐Ÿ“ฅ Clone the Repository

git clone https://github.com/fastgs/FastGS.git --recursive
cd FastGS

โš™๏ธ Environment Setup

We provide a streamlined setup using Conda:

# Windows only
SET DISTUTILS_USE_SDK=1

# Create and activate environment
conda env create --file environment.yml
conda activate fastgs

๐Ÿ“‚ Dataset Organization

Organize your datasets in the following structure:

datasets/
โ”œโ”€โ”€ mipnerf360/
โ”‚   โ”œโ”€โ”€ bicycle/
โ”‚   โ”œโ”€โ”€ flowers/
โ”‚   โ””โ”€โ”€ ...
โ”œโ”€โ”€ db/
โ”‚   โ”œโ”€โ”€ playroom/
โ”‚   โ””โ”€โ”€ ...
โ””โ”€โ”€ tanksandtemples/
    โ”œโ”€โ”€ truck/
    โ””โ”€โ”€ ...

The MipNeRF360 scenes are hosted by the paper authors here. You can find our SfM data sets for Tanks&Temples and Deep Blending here.

๐ŸŽฏ Training & Evaluation

โšก FastGS (Standard)

Train the base model with optimal speed and quality balance:

bash train_base.sh

๐ŸŽจ FastGS-Big (High Quality)

For enhanced quality with slightly longer training time:

bash train_big.sh
๐Ÿ“‹ Advanced: Command Line Arguments for train.py

--loss_thresh

Threshold of the loss map; a lower value generally results in more Gaussians being retained.

--grad_abs_thresh

Absolute gradient (same as Abs-GS) threshold for split.

--grad_thresh

Gradient(same as vanilla 3DGS) threshold for clone.

--highfeature_lr

Learning rate for high-order SH coefficients (features_rest).

--lowfeature_lr

Learning rate for low-order SH coefficients (features_dc).

--dense

Percentage of scene extent (0--1) a point must exceed to be forcibly densified.

--mult

Multiplier for the compact box to control the tile number of each splat

--source_path / -s

Path to the source directory containing a COLMAP or Synthetic NeRF data set.

--model_path / -m

Path where the trained model should be stored (output/<random> by default).

--images / -i

Alternative subdirectory for COLMAP images (images by default).

--eval

Add this flag to use a MipNeRF360-style training/test split for evaluation.

--resolution / -r

Specifies resolution of the loaded images before training. If provided 1, 2, 4 or 8, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. If not set and input image width exceeds 1.6K pixels, inputs are automatically rescaled to this target.

--data_device

Specifies where to put the source image data, cuda by default, recommended to use cpu if training on large/high-resolution dataset, will reduce VRAM consumption, but slightly slow down training. Thanks to HrsPythonix.

--white_background / -w

Add this flag to use white background instead of black (default), e.g., for evaluation of NeRF Synthetic dataset.

--sh_degree

Order of spherical harmonics to be used (no larger than 3). 3 by default.

--convert_SHs_python

Flag to make pipeline compute forward and backward of SHs with PyTorch instead of ours.

--convert_cov3D_python

Flag to make pipeline compute forward and backward of the 3D covariance with PyTorch instead of ours.

--debug

Enables debug mode if you experience erros. If the rasterizer fails, a dump file is created that you may forward to us in an issue so we can take a look.

--debug_from

Debugging is slow. You may specify an iteration (starting from 0) after which the above debugging becomes active.

--iterations

Number of total iterations to train for, 30_000 by default.

--ip

IP to start GUI server on, 127.0.0.1 by default.

--port

Port to use for GUI server, 6009 by default.

--test_iterations

Space-separated iterations at which the training script computes L1 and PSNR over test set, 7000 30000 by default.

--save_iterations

Space-separated iterations at which the training script saves the Gaussian model, 7000 30000 <iterations> by default.

--checkpoint_iterations

Space-separated iterations at which to store a checkpoint for continuing later, saved in the model directory.

--start_checkpoint

Path to a saved checkpoint to continue training from.

--quiet

Flag to omit any text written to standard out pipe.

--feature_lr

Spherical harmonics features learning rate, 0.0025 by default.

--opacity_lr

Opacity learning rate, 0.05 by default.

--scaling_lr

Scaling learning rate, 0.005 by default.

--rotation_lr

Rotation learning rate, 0.001 by default.

--position_lr_max_steps

Number of steps (from 0) where position learning rate goes from initial to final. 30_000 by default.

--position_lr_init

Initial 3D position learning rate, 0.00016 by default.

--position_lr_final

Final 3D position learning rate, 0.0000016 by default.

--position_lr_delay_mult

Position learning rate multiplier (cf. Plenoxels), 0.01 by default.

--densify_from_iter

Iteration where densification starts, 500 by default.

--densify_until_iter

Iteration where densification stops, 15_000 by default.

--densify_grad_threshold

Limit that decides if points should be densified based on 2D position gradient, 0.0002 by default.

--densification_interval

How frequently to densify, 100 (every 100 iterations) by default.

--opacity_reset_interval

How frequently to reset opacity, 3_000 by default.

--lambda_dssim

Influence of SSIM on total loss from 0 to 1, 0.2 by default.

--percent_dense

Percentage of scene extent (0--1) a point must exceed to be forcibly densified, 0.01 by default.


Note that similar to MipNeRF360 and vanilla 3DGS, we target images at resolutions in the 1-1.6K pixel range. For convenience, arbitrary-size inputs can be passed and will be automatically resized if their width exceeds 1600 pixels. We recommend to keep this behavior, but you may force training to use your higher-resolution images by setting -r 1.

๐ŸŽฌ Interactive Viewers

Our 3DGS representation is identical to vanilla 3DGS, so you can use the official SIBR viewer for interactive visualization. For a quick start without local setup, try the web-based Supersplat.

๐ŸŽฏ Quick Facts

Feature FastGS Previous Methods
Training Time 100 seconds 5-30 minutes
Gaussian Efficiency โœ… Strict Control โŒ Redundant Growth
Memory Usage โœ… Low Footprint โŒ High Demand
Task Versatility โœ… 6 Domains โŒ Limited Scope

๐Ÿ“ง Contact

If you have any questions, please contact us at renshiwei@mail.nankai.edu.cn.

๐Ÿ™ Acknowledgements

This project is built upon 3DGS, Taming-3DGS, Speedy-Splat, and Abs-GS. We extend our gratitude to all the authors for their outstanding contributions and excellent repositories!

License: Please adhere to the licenses of 3DGS, Taming-3DGS, and Speedy-Splat.

Special thanks to the authors of DashGaussian for their generous support!

Citation

If you find this repo useful, please cite:

@article{ren2025fastgs,
  title={FastGS: Training 3D Gaussian Splatting in 100 Seconds},
  author={Ren, Shiwei and Wen, Tianci and Fang, Yongchun and Lu, Biao},
  journal={arXiv preprint arXiv:2511.04283},
  year={2025}
}

โญ If FastGS helps your research, please consider starring this repository!

FastGS: Training 3D Gaussian Splatting in 100 Seconds


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