redorav/hlslpp
C++Math library using HLSL syntax with multiplatform SIMD support
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A general-purpose window upscaler for Windows 10/11.
C++ examples for the Vulkan graphics API
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Making it easier to work with shaders
A generic post-processing injector for games and video software.
Lightweight, cross-platform & full-featured shader IDE
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A collection of tools, libraries, and tests for Vulkan shader compilation.